There was a lot of controversy surrounding Watch Dog's graphics approaching its launch but it appears to have been based on a few videos, not firsthand gameplay. Specifically, Disrupt's open world city management comes from AnvilNext while its vegetation and AI are from Dunia.
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However, with that extra development time and nearly two years having passed since the game was unveiled, many people are wondering if Watch Dogs can live up to the hype.ĭeveloped by Ubisoft Montreal, the same group behind Assassins Creed, Watch Dogs has been built by the studio's new 'Disrupt' engine, which was mostly constructed from scratch but includes parts of AnvilNext and Dunia, two Ubisoft engines used in the Assassin's Creed series as well as Far Cry 2 and 3. Making a bad first impression wouldn't have been the smartest way to begin a new franchise, especially when the alternative is having fans wait two quarters. Battlefield 4, for example, was among the buggiest blockbusters to ship in recent memory yet it grossed well over $200 million dollars last year. That's commendable considering how often games are released in an unfinished state just to meet deadlines and make sales. Unfortunately, a month before its November 2013 release the game was delayed for another six months - the short-term blowout of which caused Ubisoft's stock to drop some 40%.īeing a long-term company with a long-term vision, Ubisoft says Watch Dogs is a long-term play and so it was postponed because it simply wasn't ready. The open world hackfest wowed onlookers with its urban stealth action and its seemingly 'next-gen' graphics. Set in an alternate reality techno-dystopian Chicago, Watch Dogs hit every gamer's holiday wishlist after appearing at E3 2012.